Mini Mel is a minimalistic 2D puzzle game. Mel is a small, square block tasked with moving up a tower, level by level. Activate every switch in a level by attaching a power block of the same color to power the elevator and move up to the next floor.

This was made for the Minimalistic Jam 3, in the spirit of low-resolution 8- and 16-bit games. I was a little rushed, having started the jam a few days late, so I only finished four levels.

A computer with keyboard (sorry mobile users). I recommend Chrome, Firefox, or Opera; Safari probably works, and I recommend against using IE or Edge: keyboard inputs may not work, and you'll probably have no sound/music.

I created a very basic engine using the HTML5 Canvas API and WebAudio. I simulated a low-resolution by manually rendering 4x4 pixel squares, because using CSS to scale up the canvas would produce something like bilinear scaling rather than the nearest-neighbor scaling I'd need.

I composed the music for the first and last levels, got lazy, and used the Tip Top Polka and Bach Two-Part Invention #8 in F Major for the other two.

Given enough time, I'd like to flesh out the concept a little more, add more levels and music, and implement a rating system to compel the player to use the least amount of moves per level possible.

Release date Jul 16, 2018
AuthorPeter Wood
Made withSublime Text
Tags2D, chiptune, Minimalist
LicenseMIT License
Asset licenseCreative Commons Attribution_NonCommercial_ShareAlike v4.0 International
Average sessionA few minutes

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