Mini Mel is a minimalistic 2D puzzle game. Mel is a small, square block tasked with moving up a tower, level by level. Activate every switch in a level by attaching a power block of the same color to power the elevator and move up to the next floor.
This was made for the Minimalistic Jam 3, in the spirit of low-resolution 8- and 16-bit games. I was a little rushed, having started the jam a few days late, so I only finished four levels.
A computer with keyboard (sorry mobile users). I recommend Chrome, Firefox, or Opera; Safari probably works, and I recommend against using IE or Edge: keyboard inputs may not work, and you'll probably have no sound/music.
I created a very basic engine using the HTML5 Canvas API and WebAudio. I simulated a low-resolution by manually rendering 4x4 pixel squares, because using CSS to scale up the canvas would produce something like bilinear scaling rather than the nearest-neighbor scaling I'd need.
I composed the music for the first and last levels, got lazy, and used the Tip Top Polka and Bach Two-Part Invention #8 in F Major for the other two.
Given enough time, I'd like to flesh out the concept a little more, add more levels and music, and implement a rating system to compel the player to use the least amount of moves per level possible.
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